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Enhance widget rendering to ensure that the active Widget is always visible #258

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merged 1 commit into from
Oct 27, 2024

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forntoh
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@forntoh forntoh commented Oct 27, 2024

Summary by CodeRabbit

  • New Features

    • Enhanced widget rendering logic for better visibility and management.
    • Improved navigation and view reset when exiting edit mode.
  • Bug Fixes

    • Maintained error handling for active widget index constraints.

Calculate available space for widgets after text to adjust view shift ensuring the active widget is visible. Set view shift to 0 when exiting edit mode.
@forntoh forntoh added the feature New feature label Oct 27, 2024
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coderabbitai bot commented Oct 27, 2024

Walkthrough

The changes in this pull request focus on the BaseItemManyWidgets class, enhancing the draw method to improve widget rendering by calculating available space and adjusting the viewShift property. The back method now resets the viewShift to zero when exiting edit mode. Additionally, the control flow for rendering and widget interactions has been refined, while error handling in the setActiveWidget method remains unchanged. Overall, these modifications aim to enhance widget navigation and rendering functionality.

Changes

File Change Summary
src/BaseItemManyWidgets.h Enhanced draw method for better widget rendering; updated back method to reset viewShift on exit; refined control flow for widget interactions. Error handling in setActiveWidget remains unchanged.

Possibly related PRs

Suggested labels

enhancement

🐇 In the meadow, where widgets play,
A shift in view to brighten the day.
With space calculated, they dance and twirl,
As the rabbit hops, in a joyful whirl.
Back to the start, with a reset cheer,
Navigating smoothly, no worries here! 🌼


📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE

📥 Commits

Files that changed from the base of the PR and between 883d3d7 and f9a7020.

📒 Files selected for processing (1)
  • src/BaseItemManyWidgets.h (2 hunks)
🧰 Additional context used
📓 Learnings (1)
src/BaseItemManyWidgets.h (2)
Learnt from: forntoh
PR: forntoh/LcdMenu#248
File: src/BaseItemManyWidgets.h:58-75
Timestamp: 2024-10-21T20:10:40.945Z
Learning: In `src/BaseItemManyWidgets.h`, the `draw` method's buffer overflow is handled by each widget individually, so additional checks in this method are unnecessary.
Learnt from: forntoh
PR: forntoh/LcdMenu#248
File: src/BaseItemManyWidgets.h:0-0
Timestamp: 2024-10-21T14:31:02.588Z
Learning: In the `BaseItemManyWidgets::draw` method in `src/BaseItemManyWidgets.h`, it's necessary to call `renderer->drawItem(text, buf)` inside the loop to obtain the cursor position for correct blinker placement when in edit mode.
🔇 Additional comments (2)
src/BaseItemManyWidgets.h (2)

160-160: LGTM! Clean view shift reset.

Good practice to reset the view shift when exiting edit mode, ensuring a clean state for the next interaction.


66-70: LGTM! Smart view shift calculation for widget visibility.

The new logic intelligently calculates available space and adjusts the view shift to ensure the active widget remains visible during editing. This improves the user experience by automatically scrolling to show the active widget.

Let's verify the renderer's viewShift bounds handling:

✅ Verification successful

Let me analyze the renderer's viewShift handling based on the search results:

  1. The viewShift is properly bounded on the lower end (>= 0):

    • In MenuScreen.cpp, there's a check if (renderer->viewShift > 0) before decrementing
    • In BaseItemManyWidgets.h, it's set to 0 if index <= v_size
  2. The CharacterDisplayRenderer handles text drawing with viewShift:

    • Has dedicated drawText method that considers viewShift
    • Implements bounds checking for colon separator drawing
    • Calculates separate valueViewShift for value portion

Let's verify the upper bounds handling with one more check:


Let me try a different approach to check the effective columns handling:


View shift calculation is safe and properly bounded

The implementation is verified to be safe because:

  1. The renderer properly handles lower bounds (viewShift ≥ 0) through explicit checks
  2. Upper bounds are implicitly handled through:
    • Available columns calculation that accounts for UI elements (arrows, cursor icons)
    • Text drawing that stops at available columns (while (col < availableColumns))
    • Colon separator drawing with bounds check (cursorCol < availableColumns)
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check if the renderer implements bounds checking for viewShift
rg -A 5 "viewShift" --type cpp

Length of output: 5361


Script:

#!/bin/bash
# Check for effective columns and bounds handling in renderer
ast-grep --pattern 'getEffectiveCols() {
  $$$
}'

Length of output: 51


Script:

#!/bin/bash
# Check for effective columns implementation and bounds handling
rg -A 5 "getEffectiveCols|availableColumns" --type cpp

Length of output: 4412


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@coderabbitai coderabbitai bot changed the title @coderabbitai Enhance BaseItemManyWidgets Class for Improved Widget Rendering and Navigation Oct 27, 2024
@forntoh forntoh added enhancement Improve readability/performance/maintainability and removed feature New feature labels Oct 27, 2024
@forntoh forntoh changed the title Enhance BaseItemManyWidgets Class for Improved Widget Rendering and Navigation Enhance BaseItemManyWidgets for Improved Widget Rendering Oct 27, 2024
@forntoh forntoh changed the title Enhance BaseItemManyWidgets for Improved Widget Rendering Enhance widget rendering to ensure that the active Widget is always visible Oct 27, 2024
@forntoh forntoh marked this pull request as ready for review October 27, 2024 14:51
@forntoh forntoh merged commit 45c7381 into master Oct 27, 2024
21 checks passed
@forntoh forntoh deleted the enhancement/widget-rendering branch October 27, 2024 14:54
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